Bowling Rental Tracking

A POS & kiosk-based application that allows customers to book bowling games.

OVERVIEW

Bowling Rental Tracking is a POS & kiosk-based application that allows customers to book bowling games. The application is able to synchronize data between multiple bowling centers and it can manage the entire booking process, from rental to payment.

New customers can create their own profile (choosing any nickname they like), while existing customers can login using their credentials. Once logged in, Bowling Rental Tracking application gives customers the possibility to pick their favorite lanes and balls depending on availability at the moment of booking.

The application accepts multiple payment options, including cash, card, Apple Pay and Bitcoin. The payment can be easily done thanks to the digital receipt that is automatically generated by the application.

Bowling Rental Tracking can also be used for tracking the rental time and computing total rental cost, for multiple bowling center customers.

KEY FEATURES

Here is a list with some of the main features for the web application:

  • Every bowling center can track its own users, assets and customers;
  • Each bowling center employee can check-in a new bowling rental in order to track the bowling center assets;
  • Each bowling center employee can perform a check-out (when the customer returns the rented assets), by using the unique barcode from the rental receipt;
  • The user interface is designed with touch screens in mind;
  • The application can be installed on POS & kiosk-type devices.

SCREENS

The following screenshot presents the Main screen of the application. Users can choose their desired action from the following menus: Book (for later or for now), Customers (new or existing), Payment (cash or card).

Main screen

The following screenshot presents the screen where customers can choose their favorite lanes and balls, as well as the duration of the booking. In the Summary screen, customers can check all the details and confirm the booking.

Choose lane and balls

PLATFORMS DETAILS

  • Environment: Windows 7, 8.1
  • Development technologies: Microsoft C#, .NET, Microsoft WCF Framework

TECHNOLOGIES used for this Case Study:

C#

C#

.NET Framework

.NET Framework

Microsoft Windows Communication Foundation 

Microsoft WCF

   

 




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